The Nude mesh has only 1 cut number : geom 000 as you mentioned.īut about all the other meshes have more.Ī normal top has often 3 cut numbers represented by 3 different objects in blender with 3 different cut numbers : 000, 001 and 002 The problem you face is that you apparently did not check How many cut numbers is using the mesh you are replacing (which IS the issue here). From what I understand the issue is the following : You try to import the nude mesh (or your version of it) OVER another EA mesh.
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